![]() ![]() There's definitely other, probably better, ways to do this but this way works pretty well for me. My goal here is to document the process in as much detail as possible so you can't mess it up. I don't know about you, but I have no idea what I'm doing and I'm real dumb, so figuring new things out ain't easy. ![]() ![]() Every blog post or tutorial I came across had at least one frustrating gap somewhere in it where the author had (most likely unintentionally) assumed either the reader knew what they were doing or that the step(s) in question were easy to figure out without lots of detail. app that can run on another person's computer without them needing to install any dependencies. By "start to finish" I mean from creating a new project all the way up to creating a. But, I never came across anything that had complete start to finish instructions for the latest versions of OS X, Xcode and OpenGL. It turns out there's lots of information out there on how to go about this. But if you're reading this in 2021 or something don't expect any of this to be accurate.Ī few days ago I set out to create a simple OpenGL program on OS X (10.10.4 to be exact) without using a wrapper library like SDL. If I learn that this is the case I will try and update this post. With OS X 10.11 and Xcode 7 just around the corner (as of the time this was written) it's safe to say some of the details in this post will become quickly outdated. This post was written with OS X 10.10 and Xcode 6.4 in mind. ![]()
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